About Malachi
Experienced Technical Artist with a demonstrated history of working in the media and entertainment industry. Skilled in realtime technologies, Autodesk, look development, and pipeline creation. Strong technical art professional with a Bachelor of Arts (B.A.) focused in Animation from Ravensbourne.
Skills
Blueprints
Real time lighting
Python
Art direction
Shader creation
Look development
Work Experience
Nov 2019 - current
Technical Artist
Epic Games, London, South East
Creating tech art solutions at Epic Games's London Innovation Lab for a variety of 1st and 3rd party productions.
On 3rd party productions I acted as a consultant for large VFX companies to support their real time efforts. (The Mill/MPC, Untold, Nexus, Framestore). Here i helped teams match the most suitable real time techniques to their individual project needs, and significantly de-risk explorations into new technologies.
On 1st party productions I was responsible for various lighting, look development, shader creation, performance profiling and blueprint/python tasks to help bring projects that Epic Games was directly partnered with to life.
Employment highlights:
UnrealFest Talk - "Realtime lighting solutions" talk at UnrealFest Australia
Unreal Fellowship Mentor
Unreal for all creators - Tech art on Epic's first brand film
Nike Airphoria UEFN island - Tech art on Epics first UEFN brand partnership
Epic's ICVFX demo content - Tech art on 4.27 ICVFX Demo content
Nov 2017 - Nov 2019
Technical Artist
Moving Picture Company, London, South East
Using Unreal engine on a variety of linear and non linear productions.
Employment highlights:
Ed Sheeran x chance the rapper - music video
Balmain Vr - Milan fashion week
Samsung Gear VR - CES
Sept 2015 - Nov 2017
Founder
Onivrse, London, South East
Founder and technical director for interactive design firm Omnivrse. Creating engaging applications and Ai driven VR experiences for architectural and product design agencies.
Jan 2014 - Sept 2014
3D Generalist
Symmetry - A Laing O'Rourke Company, Hong Kong, South East Asia
Photorealistic 3d modelling/look development and rendering for architecture visualization
May 2013 - Feb 2014
MCR OP
MSV Post , London, South East
MCR Operator in a bustling post production house that served both Mentorn and sunset and vine.
Servicing all 12 edit suites performing tasks such as digitizing, transcoding/encoding, playing out to both digital and hardware formats (Digibeta, HDCAM, DVDs, and software delivery via FTP servers).