Death Of Nintendo - Personal Project
During my time at MPC, I undertook the personal project 'Death of Nintendo' in my spare hours. The goal was to establish an efficient pipeline for creating top-tier game-ready moss assets. I sculpted the cliff faces in ZBrush and used Substance Designer for texture authoring. The Mario mech was textured in Substance Painter and modeled in Maya, with the final rendering executed in Unreal Engine 4.18.
Client
Person Project
Year
2018
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