The Portal - Personal Project
I developed a portal shader for a commercial project; regrettably, it did not integrate into the final product. However, I obtained authorization to pursue its refinement as a personal initiative. To showcase its capabilities, I constructed this scene. The character animation and Houdini simulation components were executed by two skilled artists under my direction. My responsibilities encompassed:
Environment design and 3D modeling
Technical project planning
Lighting
Rendering
Material look development
Linear editing and color grading
Niagara FX development
Client
Personal Project
Year
01/05/2023
The Portal Shader.
A material solution that allows objects in the scene to be masked out based on the shape of the portal
Lumen Compatible rigid body simulation.
Choas actors are still visible to lumen - ( Skeletal meshes, chaos physics actors, alembic caches currently are not supported by lumen (at the time of writing in 2023)
FX
Using a collection of prebaked houdini dust particles, cached Niagara fluid sim and real time lightning particle effect
Made with Squarespace