The Portal - Personal Project

I developed a portal shader for a commercial project; regrettably, it did not integrate into the final product. However, I obtained authorization to pursue its refinement as a personal initiative. To showcase its capabilities, I constructed this scene. The character animation and Houdini simulation components were executed by two skilled artists under my direction. My responsibilities encompassed:

  1. Environment design and 3D modeling

  2. Technical project planning

  3. Lighting

  4. Rendering

  5. Material look development

  6. Linear editing and color grading

  7. Niagara FX development

Client
Personal Project

Year
01/05/2023


The Portal Shader.

A material solution that allows objects in the scene to be masked out based on the shape of the portal

Lumen Compatible rigid body simulation.

Choas actors are still visible to lumen - ( Skeletal meshes, chaos physics actors, alembic caches currently are not supported by lumen (at the time of writing in 2023)

Prebaked rigid body sims visible in Lumen scene

Objects are simulated inside of houdini and their transforms are saved as bone transform data. This is imported back into UE as skeletal mesh.

Movable static mesh actors can then parented back onto their corresponding joints

FX

Using a collection of prebaked houdini dust particles, cached Niagara fluid sim and real time lightning particle effect

Houdini Dust cache